Minesweeper
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Summary
The object of the game is to clear an abstract minefield without detonating a mine. The player is initially presented with a grid of undistinguished squares. Some randomly selected squares, unknown to the player, are designated to contain mines. Typically, the size of the grid and the number of mines are set in advance by the user, either by entering the numbers or selecting from defined skill levels depending on the implementation.
Overview
The game is played by revealing squares of the grid, by clicking them. If a square containing a mine is revealed, the player loses the game. Otherwise, a digit is revealed in the square, indicating the number of adjacent squares (out of the possible eight) that contain mines. If this number is zero then the square appears blank, and the surrounding squares are automatically also revealed. By using logic, the player can in many instances use this information to deduce that certain other squares are mine-free, in which case they may be safely revealed, or mine-filled, in which they can be marked as such (which indicated by a flag graphic or question sign) (Wikipedia.org)
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